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Sometimes it is difficult to get an idea of how our megagames work in practice. So this section is a small library of past game handbooks and materials to give some context. The best way to get the idea is to turn up to a megagame - but some of these materials might form a starting point for those who can't get to a game. Most are all free, and for your enjoyment. However, you mustn't resell or otherwise commercially use these materials - and if you use or publish elsewhere any of this material, please remember to credit the author, and note that even though they are free, where appropriate authors represented here retain copyright to the materials and game designs.
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