THE FIRST WIDE AREA MEGAGAME

The Horde Is Coming to a City Near You

Saturday 1 July 2017

By Jim Wallman

LONDON : BRISTOL : SOUTHAMPTON : BRUSSELS : NIJMEGEN : CAMBRIDGE : LEEDS : MONTREAL : NEW YORK

The zombie apocalypse trope is well established in literature, movies, computer and board games. And in megagames too, with the first series of Urban Nightmare megagames played in 2012.

As a megagame, the Urban Nightmare games explore the higher level decision making during a major, potentially existential, crisis. In the movies and other games the zombie trope generally focusses on the individual or on small groups of survivors, but rarely explores how the world gets to that state. It all just happened and got out of control.

In a megagame we can really look at how things get that far out of control. Or not. In the emerging gameplay of a megagame the outcome is entirely open to the consequences of player decisions and their interactions.

In the previous version of the game, the focus was on just one city - Romero City - a place beset with many mundane problems of its own even without the outbreak of a terrifying pandemic. In UN: State of Chaos, we have extended the perspective to explore what is happening across the whole state. Five cities (of which Romero City is the largest) are all struggling with their own troubles and turning to the State Governor and the National Guard for help. Will this be enough? or will the state Governer have to sacrifice valuable political capital and go, cap in hand, to the Federal authorities and the President for Federal help.

And the WIDE AREA MEGAGAME (WAM)?

So - of course - there is more than just one state in America. What if the crisis is cropping up in more than one state? Together with partners all over the world we are organising multiple megagames, each megagame representing a different state of a fictionalised America containing different cities.

Those games both stand alone as individual megagames yet are in touch with each other, and are played in exactly the same time frame on the same day. So, for example, Governors of neighbouring states will be able to confer with their counterparts - pass on what they have learned, or warn of cross-border threats.

And there will be an overall Federal team in touch with all the games and allocating important resources, in real time, to where they are most needed.

This is the first time we have attempted anything like this, so it is an exciting project for Megagame Makers, and megagames in general. And you can be a part of that!

 

Team Structures

This is roughly how the teams look in a single game of Urban Nightmare : State of Chaos

Team Role What are they trying to do?
Approx. number in team
The News Media The most important players in the game. The media are there to hold everyone to account and report The Truth. The news media operate on both the local level - reflecting how public opinion is shaping up within the state and on the National level - reporting via the internet to the other games in the WAM what is happening.
4 - 7
State Governor and staff Stay in power. Do not look weak or incapable to the voters. Ensure political rivals do not benefit. Ensure campaign contributors do not lose out. Possibly even run for President. Oh yes, and save the State, obviously.
4- 7
State Police / Sheriffs Manage the state's police units - deploy to cities in need and patrol the territory between cities.
4 - 7
State National Guard The only military force under the control of the Governor. Responsible for the defence and security of the state against all threats.
3 - 5
City Government - The Mayor and staff Each of the five cities has city government roles. The Mayor and his staff will want to stay in power and not look weak or incapable to the voters. They city government takes responsibility for leading the city in time of crisis.
4 - 5 depending on the size of the city
City Police Department Each of the five cities has city police. The Chief of Police will want to keep their job and not look weak or incapable to the voters. The main task of the police is tactical and on the street (map) and aims to protect citizenry and prevent incidental looting and lawlessness.
4 - 10 depending on the size of the city
City Emergency Services Each of the five cities has an emergency services team. This is about fire fighting and hospitals. A very tactical role in the cities. Rescue the injured, contain the infected. Keep the hospitals functioning. Control fires. Without being eaten.
2 - 4 depending on the size of the city
Tech Corporations There are several major technology corporations who will have facilities and interests within the cities and the state. Some of these will in be more than one city. Some will have interests that stretch across the WAM and link activities in different games. The tech corporations do science. Is there a cure? A weapon? What caused this?
3 - 5
ZombieMeisters The brainless leading the mindless. ZombieMeisters are there to add a degree of unexpected to the activities of the undead.
5 - 6
Special Roles Can't say much about these roles at this stage, but there are a small number specially colourful roleplaying roles that will suit self-starting imaginative players. All we can say is that the weed of crime bears bitter fruit.
2 or 3
Control Team Try to keep order and run the game.
10 -12
     

Why not form a team with your friends? What could possibly go wrong?

 

Booking for the LONDON GAME ONLY of Urban Nightmare : State of Chaos

The London game is now fully booked - Waiting list open

To be added to the game's list, Email us.

As always, we cannot guarantee to give your your first preference of role, but generally we are able to do that. If you can give us a couple of preferences that really helps.

If you have been to one of our megagames before then just let us have your name and team/role preferences.

If you haven't been to one of our megagames before please also include your full name, postal address, mobile and contact email.

We will then send you a link to either reserve your place by paying the deposit or confirm with full payment.

 

TO BOOK ON YOUR LOCAL GAME OUTSIDE LONDON

BRISTOL: CONTACT swmegagames

SOUTHAMPTON : CONTACT diversionarygames

BRUSSELS : CONTACT Megagame Makers Belgium

NIJMEGEN : CONTACT Megagame Makers Netherlands

CAMBRIDGE :CONTACT Crisis Games in Cambridge

LEEDS : CONTACT Pennine Megagames

MONTREAL : CONTACT PAXsims

NEW YORK : CONTACT Ironmark Games

 

HOW DOES MY LOCAL MEGAGAME-ORGANISING GROUP JOIN THE WAM?

Any experienced megagame-organising group is welcome apply to join the WAM. However, you will need to be committed to the project and there are some things that you're group will need to be able to do in order to take part:

1. Your game must be able to run on SATURDAY 1 JULY 2017, and between 10:00 and 17:00 BST.

2. You will need to be able organise the game venue and recruit at least 40 players. (The game will accomodate up to around 90). Your group will take responsibility for setting that up.

3. Your venue will need to have enough table space for the teams and city maps. One of the most common problems with venues is insufficient tables - don't get caught out. As a rough guide the game will need 5 map tables each approx 1m x 2m - plus space for the teams away from the tables.

4. You will need to have reliable and good access to the internet at your venue. The game really needs an internet connection for the media team as well as good communications for the Control team to be able to stay in touch with the control teams of the other games around the world and the Central Control team.

5. The game materials will be available for purchase - either in physical form or in pdf form. The physical form will be more expensive, obviously, but it does mean having all the components at the right scale and less work for you in setting it up.

Megagame Makers are ready to help with advice on setting up any of these. Email us if you have any questions or are interested in applying to join the WAM.

 

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© Megagame Makers 2016