By Jim Wallman
This is a military / political game about interstellar conquest of a single world, New Cydonia. The aim is to show how complex, politically and militarily such operations could be.
The most powerful colony, The Democratic Republic of Cydonia (DRC) is, however, set on domination of the entire planet by force and threat, and has substantial quantities of low- and medium-technology military equipment and troops. It is also developing its ability to make powerful new weapons capable of mass-destruction. Despite its name, it is accused by some of being a dictatorship and thoroughly 'evil'.
The invading Martians have smaller quantities of very high-technology equipment and top-quality elite troops, plus control of orbital space and starships. They have to act swiftly from the outset to save the colonies targetted by the DRC then move on to taking action to achieve 'regime change'. Or perhaps even reach a political settlement?
The issues will be both tactical, political and moral; for example, the
Martians could blast the capital city of the 'bad guys' with orbital weapons
but that would kill tens of thousands of innocent civilian colonists
and read very badly to other - unplayed- major powers.
Tactical issues will include the DRC having to continue their military operations without exposing their troops to devastating orbital attack so they have to be very clever in their deployments. Players on the DRC team will have a real opportunity for players to show devilish cunning.
The other colonies, whilst welcoming Martian intervention and assistance, do not wish to exchange one conqueror for another, and may have to tread a fine line to maintain their sovereignty. Players in the 'minor' colonists teams will have to use their very limited military power to ensure they retain their independence - at the same time using their political skills to ensure they come out of the crisis stronger than they went into it.
The Martians, on the other hand, are at the end of a long interstellar logistics chain and have relatively small numbers of elite troops. So they have to decide how to apply this hi-tech force effectively in 'surgical' operations e.g. can they decapitate the regime? Should they target economic infrastructure? And losses are not easily replaced, so prolonged attritional battle is to be avoided. The Martian team will consist of diplomats and military players, and will need to use their great power wisely.
For much more information - visit the related Invasion from Mars web pages - containing the game handbook, roles, and latest player vacancies.
© Megagame Makers 2015